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- - For immediate release -
-
- RELEASE DATE: For further information send e-mail to:
- May 25, 1993 cybercube.research@canrem.com
-
- PRESS RELEASE -----------------------------------------------------------
-
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- / / / / | |/ / _______/ / / / / / / / | | / / / /_______
- /_/ /_/ |___/ /________/ /_/ /_/ /_/ |_| /_/ /________/
-
-
- - M O D E L E R & S H A D E R - for Atari TT030 and Falcon030
- _________________________________________________________________________
-
-
-
- . ._.
- ! . . !_. . . _. ._. ._.
- _________________ ! !\! ! !_! /_! !_/ !_. MODELER __________________
- ! ! ! ._/ ! ! ! ! ! !_. &SHADER
-
- - D E M O V E R S I O N N O W A V A I L A B L E ! -
-
-
- A free demo version of the new and exciting InShape Modeler&Shader
- package is now available online.
-
- /// InShape INTRO 1.0 (Demo) for Falcon030 or TT030
- ===============================================
-
- Specifications: max. rendering resolution limited to 320x200,
- --------------- max. # of points limited to 1000, 3D2 import,
- runs in 16, 256 or Falcon True Color modes
- (min. display resolution is 640x480)
-
- Hardware Requirements: Atari Falcon030/TT030 with 4MB of RAM, color
- ---------------------- monitor(min. 640x480), harddisk and FPU (68881
- or 68882).
-
- Availability: -NOW-
- -------------
-
- File names: IS_D100A.LZH and IS_D100B.LZH.
- ----------- You must download both files in order to run
- the complete demo.
-
-
-
- /// InShape 1.02 (Demo) for Falcon030 and TT030
- ===========================================
-
- Specifications: max. rendering resolution limited to 320x200,
- --------------- max. # of points limited to 1000, 3D2 import,
- runs in TT-Mid, 16, 256 or Falcon True Color
- modes (min. display resolution is 640x480)
-
- Hardware Requirements: Atari Falcon030/TT030 with 4MB of RAM, color
- ---------------------- monitor(min. 640x480), harddisk and FPU (68881
- or 68882).
-
- Availability: -NOW-
- -------------
-
- File names: IS_D102A.LZH and IS_D102B.LZH.
- ----------- You must download both files in order to run
- the complete demo.
-
-
-
- . ._.
- ! . . !_. . . _. ._. ._.
- _________________ ! !\! ! !_! /_! !_/ !_. MODELER __________________
- ! ! ! ._/ ! ! ! ! ! !_. &SHADER
-
- - W H A T A R E T H E D I F F E R E N C E S ? -
-
-
- These demo versions allow you to experiment with every available feature
- to give you a better understanding of the scope and flexibility of
- Inshape.
-
- However, the highest rendering resolution has been limited to 320x200.
- The full versions support up to 1280x960 (INTRO) or 4096x4096 (1.02 or
- 2.0) @ 24-bit. Also, the maximum number of points supported by the scene
- and object editors has been set to 1000 points. The full versions support
- as many points as may fit into your memory (including FastRAM and virtual
- memory).
-
- The full versions also come with extra features, improved rendering
- performance, a comprehensive 150 page manual, a multitude of predefined
- patterns and surface maps as well as ready-to-use images. Easy-to-follow
- tutorials will help you to quickly acquire special techniques so that you
- will be able to make the most of the exciting new opportunities.
-
-
-
- . ._.
- ! . . !_. . . _. ._. ._.
- _________________ ! !\! ! !_! /_! !_/ !_. MODELER __________________
- ! ! ! ._/ ! ! ! ! ! !_. &SHADER
-
- W H Y A L L T H O S E H A R D W A R E R E Q U I R E M E N T S ?
-
-
- InShape allows you to create truly outstanding quality results. It
- features a completely integrated 3D-style user interface and working
- environment and makes the best use of the available hardware recources.
-
- InShape has really been designed with the serious or professional user in
- mind. And in order to deliver on all it's promises and to provide all of
- it's functionality, you simply need a proper system to start with.
-
- So basically what you need is a machine with at least 4 MB of RAM, which
- has become more and more a standard nowadays. Next, you need a screen
- mode that supports at least 640x480 in 16 colors (e.g TT-Medium) to run
- InShape.
-
- To speed up the raytracing and rendering process, you will also need a
- floating point processor, FPU for short. We also recommend the use of a
- harddisk when you start working on raytraced/rendered animations since
- working with floppy disks quickly starts to become to tedious.
-
-
-
- . ._.
- ! . . !_. . . _. ._. ._.
- _________________ ! !\! ! !_! /_! !_/ !_. MODELER __________________
- ! ! ! ._/ ! ! ! ! ! !_. &SHADER
-
- - W H E R E C A N I G E T M O R E I N F O R M A T I O N ? -
-
-
- Look for our InShape press releases in the corresponding Atari libraries,
- in your favourite online magazine or Atari publication. We have
- released an extensive overview detailing all of InShape's highlights.
-
-
-
- . ._.
- ! . . !_. . . _. ._. ._.
- _________________ ! !\! ! !_! /_! !_/ !_. MODELER __________________
- ! ! ! ._/ ! ! ! ! ! !_. &SHADER
-
- - W H A T A B O U T I N S H A P E 2 . 0 ? -
-
-
- InShape is a professional product and its programmers have
- pledged to continue their pursuit to make it even more versatile and
- powerful.
-
- InShape 2.0 represents the next major development step and features a
- host of new additions and further improvements. An even more flexible and
- versatile object editor will give your greater power and refined control.
- Efforts continue to make the whole setup process 'mindless' so that you
- can feel free to create phantastic new worlds or whatever else you might
- imagine.
-
- We offer an extensive number of options and a complete upgrade
- policy. The data formats used by all versions is absolutely compatible.
- There is no penalty or additional charges for moving up from any of
- the existing versions. You simply pay the difference and you can
- even save $10 when you decide to register your copy of InShape. Start
- at the level that suits you best and upgrade whenever your abilities
- grow. And you will always get the best product support we have become
- known for.
-
-
-
- . ._.
- ! . . !_. . . _. ._. ._.
- _________________ ! !\! ! !_! /_! !_/ !_. MODELER __________________
- ! ! ! ._/ ! ! ! ! ! !_. &SHADER
-
- - H O W T O C O N T A C T U S -
-
-
- If you need further information, we would be glad to be of assistance.
- You can contact us at the following numbers and addresses:
-
- //// Cybercube Research Limited
- 126 Grenadier Crescent
- Thornhill L4J 7V7
- Ontario Canada
-
- Tel.: (905) 882 0294 Monday-Friday, 10:00 AM to 4:00 PM EST
- Fax : (905) 886 3261
- BBS : (905) 882 5895
-
- GEnie: CYBERCUBE
- CRS-Online: Cybercube.Research
- InterNet/
- UseNet: cybercube.research@camrem.com
- or cybercube@genie.geis.com
-